I had the amazing opportunity to re-conceptualize the farm level as a whole, where the main focus was revisiting the layout of the buildings and level design. This included coming up with an updated building/plot/entrance placement, reimagining building designs, ground vertex painting, lightbakes, prop creation and placement. I really wanted it to be easy for players to get from point A to point B clearly but also in an interesting way, which I think is best displayed in the mine placement tucked away by the waterfall.
During my time at Studio Drydock, I also implemented new assets into the scene in efforts to streamline the process and keep things organized. I'm very proud of how the farm came out and it was very much a team effort that I was glad to lead.
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I couldn't have done it without a team of amazing environment artists:
Ben O'Reilly (Lead)
Kyle Dey
Riley Hanlin
https://www.artstation.com/rilgs
Ina Tomecek
https://www.inatomecek.com/
Andra Ivy
Check out the game here!
https://wyldeflowersgame.com/