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Wylde Flowers - Farm

I had the amazing opportunity to re-conceptualize the farm level as a whole, where the main focus was revisiting the layout of the buildings and level design. This included coming up with an updated building/plot/entrance placement, reimagining building designs, ground vertex painting, lightbakes, prop creation and placement. I really wanted it to be easy for players to get from point A to point B clearly but also in an interesting way, which I think is best displayed in the mine placement tucked away by the waterfall.

During my time at Studio Drydock, I also implemented new assets into the scene in efforts to streamline the process and keep things organized. I'm very proud of how the farm came out and it was very much a team effort that I was glad to lead.
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I couldn't have done it without a team of amazing environment artists:
Ben O'Reilly (Lead)
Kyle Dey
Riley Hanlin
https://www.artstation.com/rilgs
Ina Tomecek
https://www.inatomecek.com/
Andra Ivy

Check out the game here!
https://wyldeflowersgame.com/

Farm House by Ben O'Reilly

Farm House by Ben O'Reilly

Construction Area for Tool Shed Upgrade

Construction Area for Tool Shed Upgrade

Farm House with Upgraded Tool Shed

Farm House with Upgraded Tool Shed

Starter Tool Shed

Starter Tool Shed

Upgraded Tool Shed

Upgraded Tool Shed

Broken Barn and Coop

Broken Barn and Coop

Upgraded Barn and Coop with Field - Barn by Riley Hanlin, Coop by Ben O'Reilly

Upgraded Barn and Coop with Field - Barn by Riley Hanlin, Coop by Ben O'Reilly

Beauty Shot of Exit to Mountain

Beauty Shot of Exit to Mountain

Overall Farm Layout

Overall Farm Layout

Greenhouse by Andra Ivy and Upgraded Plot

Greenhouse by Andra Ivy and Upgraded Plot

Construction Areas for Vegetable Plot and Greenhouse Upgrade

Construction Areas for Vegetable Plot and Greenhouse Upgrade

Exit to Oceanview Countryside

Exit to Oceanview Countryside

Exit to Mountain

Exit to Mountain

Exit to Town

Exit to Town