I completed this 3D model within 2 months, utilizing time after work and on weekends, aiming to learn more about hard surface modeling and texturing. One of my favorite games for the last year has been Overwatch and I simply adore the art style of the game, which led me to finding Daria Miyako's concept of this little chest/toolbox. I reworked this piece a good amount and had a good amount of help from my dear friend, Georgia Copley. It's comprised of 6 maps (albedo, normal, roughness, metalness, and AO) rendered in Marmoset and baked within Substance Painter. I'm really looking forward to pursuing this style more in the future!
Concept & Artist below :) https://www.artstation.com/artwork/oOAExW
https://www.artstation.com/miyako
Big Shoutout to Georgia for all her help and feedback.
https://www.artstation.com/georgia_copley