Working on Slime Rancher 2!~
- Completed the final design for several levels, including creating or adjusting the concept/level design, delegating art tasks, managing asset spreadsheets, and implementation of all art assets for the area.
- Modeled various environment props and buildings.
- Completed optimized models, unwraps, and texturing within an established pipeline and timeline.
- Created and prepared unique tiling textures, using knowledge from Substance Designer and Photoshop.
- Assisted in giving feedback and bringing new art techniques to the team.
- Worked with the concept artist/given concepts to bring ideas to 3D.
- Worked successfully within an agile sprint schedule with others while working from home, maintaining great communication given the distance.
- Handled set dressing of various game levels.
Working with the KO-OP team on an unannounced title, helping with visual development.
- Completed a series of handpainted, game ready models for Enemy on Board under swift time constraints.
- Updated greyboxes with designs that had interesting silhouettes and colors that complimented the environment.
- Completed optimized unwraps and lightmaps used for Unity.
- Assisted others in understanding easier ways to approach the style.
*Worked on a couple of projects with a break between them.