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Kate Probeck
Kate Probeck
3D Environment Artist @ Monomi Park
Rochester, NY, United States

Skills

Texturing2D art3D artHandpainting

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
CrazyBump
CrazyBump
Procreate
Procreate

Productions

    • Video Game
      Slime Rancher 2
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Monomi Park
    • Video Game
      Civilization VII
    • Year
      2025
    • Role
      3D Environment Artist
    • Company
      Firaxis Games
    • Video Game
      Wylde Flowers
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Studio Drydock
    • Video Game
      Enemy on Board
    • Year
      2022
    • Role
      3D Contract Artist
    • Company
      Dekogon

Experience

  • 3D Environment Artist at Monomi Park
    August 2022 - Present

    Working on Slime Rancher 2!~

  • 3D Environment Artist at Firaxis
    United States of America
    September 2021 - July 2023

  • 3D Environment Artist at Studio Drydock
    September 2020 - September 2021

    - Completed the final design for several levels, including creating or adjusting the concept/level design, delegating art tasks, managing asset spreadsheets, and implementation of all art assets for the area.

    - Modeled various environment props and buildings.

    - Completed optimized models, unwraps, and texturing within an established pipeline and timeline.

    - Created and prepared unique tiling textures, using knowledge from Substance Designer and Photoshop.

    - Assisted in giving feedback and bringing new art techniques to the team.

    - Worked with the concept artist/given concepts to bring ideas to 3D.

    - Worked successfully within an agile sprint schedule with others while working from home, maintaining great communication given the distance.

    - Handled set dressing of various game levels.

  • Visual Dev Contract Artist at KO_OP
    July 2021 - September 2021

    Working with the KO-OP team on an unannounced title, helping with visual development.

  • Contract Artist at Dekogon Studios
    July 2020 - March 2021

    - Completed a series of handpainted, game ready models for Enemy on Board under swift time constraints.

    - Updated greyboxes with designs that had interesting silhouettes and colors that complimented the environment.

    - Completed optimized unwraps and lightmaps used for Unity.

    - Assisted others in understanding easier ways to approach the style.

    *Worked on a couple of projects with a break between them.