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Enemy on Board - Props

As a prop artist, I was able to take pre-made block outs from the EoB team and add my own flavor to the designs. I oversaw four different prop groups: the surgical table bundle, the oil drones (normal and destroyed), various kitchen props including chairs and recycle bins, as well as a hologram projector. Each set was allowed a 2048x2048 texture map along with a separate lightmap prepared and each set was produced within a week's time. I was able to get a good workflow for baking maps and proceeded to handpaint the rest of the texture work. The only maps used are diffuse/albedo and emissive. The renders were taken within Marmoset but ultimately was integrated into Unity.

Check out the game from Windwalk Studios here: https://www.eobgame.com/
More content from Dekogon here:
https://www.artstation.com/dekogon
Big thanks to the studio head, Clinton Crumpler, and art lead, Chris Flynn, for all their help along the way :)
https://www.artstation.com/ccrumpler
https://www.artstation.com/cflynn8081
Special shoutout to Bethany Frankleton for helping establish the style that was easy to work with!
https://www.artstation.com/bethfreck