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Core - Slime Rancher 2

My contribution to the Core is the post-boss fight environment. The area becomes incredibly lush and full of color and the core itself stabilizes. Outside of the foliage decor including grass and ivy, I was responsible for the piping on the walls, Gigi's core room set dressing and frame, as well as the activator and floor water spouts for the boss fight.

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Art direction -
Jenna Kemker: https://www.artstation.com/jennakemker

Lead Artist-
Norma Martinez: https://www.artstation.com/esanany

Concept  -
Marby Kwong: https://www.artstation.com/marby

Environment art -
Dillon Sommerville: https://www.dillon3d.com/
Kate Probeck (me!)

FX + tech art -
Edward del Villar: https://www.artstation.com/puck
Rodolfo Salazar: https://rodorodo.com/
Derek Glennon: https://www.derekglennon.com/
Ross Kameny

Level design -
Chris Lum: https://twitter.com/coinopthinktank
Adrian Bedoya: https://www.adrianbedoya.com/
Additional thanks to the whole Monomi Park team! ♡