This is a progression of a piece in Unreal Engine 4 named Creeping. The original design was for a game pitch, called Night Terrors, based in a house that you had to sneak through, very similar to Little Nightmares. The pitch ended up being recycled, but I held onto the concept work I did for it and wanted to create a 3D version of what I envisioned the scene to be.
I've uploaded my process and adventure of narrowing down the scope of my ideas into one piece, as well as the detail renders from UE4 for further breakdowns. This is my first time working on a 1024 by 2048 atlas and using three different shaders (sharpen, cartoon lined, and cel-shading). Everything is either procedural or on one atlas, not including a few decals I included.